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Acceptability Vidéo 3D Video compression HD Virtual Reality Comparison Before-After Use SHVC Computer-Generated Hologram Stable Resources Réalité virtuelle Rate-Control Channel Reciprocity Random Forest Champs aléatoires Machine Learning 3D User Interaction Autoscaler Collaboration Laser Automatic Recognition Online learning 3D Imaging CSIT Camera Relocalization Activity recognition Collaborative Virtual Environments Ephemeral Resources Autoencoders HDR Augmented Reality 3D eyeball Resource Allocation Collaborative interaction Cramér-Rao bound 3D User Interfaces 3DUI Evaluation Unused resources Adaptation and reconfiguration Emotion recognition Computer Graphics Gaze estimation Capteurs Channel mapping Browser fingerprinting MIMO channel estimation Deep unfolding Computer-Generated Holography Arbres de décision Apache Spark Adaptive spatial resolution Stress Synthetic data Camera relocalization Co-manipulation Mixed Reality Real-time Hologram Calculation Big data Channel hardening Acceptance UHD 360 • 3D User Interfaces Machine learning Génération Numérique d'Hologrammes Assisted annotation Signal processing Redistribution Affective-Motivational factors Holographie MIMO Three-dimensional imaging Plasticité multimodale Cloud Acceptabilité Regression Reinforcement learning Color holography SLA 4K Eye tracking HEVC 3D Hand Skeleton Adaptive Regression Forest Broadband Channel charting Broadcast Holography Apprentissage machine Bit Allocation Awareness Physical model Classification Big Data Awareness in Collaboration Systems 3D morphable model Cognitive and Psychological Issues in Collaboration Channel estimation Arbitrary Sample Rate Conversion Virtual reality Plasticity