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Online learning Bit Allocation Génération Numérique d'Hologrammes Three-dimensional imaging Channel hardening 3D User Interfaces Deep unfolding Big Data Video compression Real-time Hologram Calculation Arbres de décision HD Laser Redistribution 4K Ephemeral Resources Réalité virtuelle Acceptability Classification Color holography UHD Physical model 360 • Unused resources HDR Awareness 3D User Interaction Collaborative interaction Machine Learning Plasticity Assisted annotation Synthetic data Apprentissage machine Collaboration Regression Channel estimation Awareness in Collaboration Systems Virtual reality Channel Reciprocity MIMO MIMO channel estimation Adaptive spatial resolution Computer-Generated Hologram Autoencoders Emotion recognition Adaptation and reconfiguration Gaze estimation Evaluation Comparison Before-After Use Apache Spark Big data SLA Plasticité multimodale CSIT Champs aléatoires Rate-Control Holography Reinforcement learning Random Forest HEVC Eye tracking Vidéo 3D 3D User Interfaces 3DUI Virtual Reality Cognitive and Psychological Issues in Collaboration Browser fingerprinting Mixed Reality Arbitrary Sample Rate Conversion Cramér-Rao bound Acceptance Adaptive Regression Forest Automatic Recognition Resource Allocation Autoscaler Channel charting 3D Imaging SHVC SLAM 3D morphable model Computer-Generated Holography Holographie Signal processing Collaborative Virtual Environments Affective-Motivational factors Stress 3D eyeball Broadcast Cloud Co-manipulation Capteurs Machine learning Channel mapping Stable Resources Camera Relocalization Activity recognition Broadband Camera relocalization Augmented Reality Acceptabilité 3D Hand Skeleton