Organizing the performativity of a creative vision: a longitudinal study (1987-2013) of the rationalization of game design at Ubisoft - Equipe Numérique, Organisation et Société Access content directly
Journal Articles Entreprises et Histoire Year : 2022

Organizing the performativity of a creative vision: a longitudinal study (1987-2013) of the rationalization of game design at Ubisoft

Abstract

In the context of a structuring video game industry and growing game development teams, this article explores how Ubisoft creates, develops and deploys a game design vision. The authors highlight the importance of creative leadership by showing the role of translators and trainers in coupling the leader’s vision to his or her socio-material presence, as well as the importance of the density of devices to implement this vision.
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Dates and versions

hal-03955944 , version 1 (25-01-2023)
hal-03955944 , version 2 (07-02-2023)

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David Massé, Héloïse Berkowitz, Thomas Paris. Organizing the performativity of a creative vision: a longitudinal study (1987-2013) of the rationalization of game design at Ubisoft. Entreprises et Histoire, 2022, 109, pp.117-137. ⟨10.54695/eh.109.0117⟩. ⟨hal-03955944v2⟩
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