Fluid Dynamics Simulation on a GPU
Abstract
We solve the Navier-Stokes equations for incompressible fluid flow on
modern GPU (Graphics Processing Unit) computing devices, using the
DirectX11 API by Microsoft. We implement the well-known projection
method on DirectX compute shaders in the languages HLSL (High Level
Shader Language) and C++. We compute the flow inside of a lid-driven
cavity and compare results to those from the standard benchmark. We
also discuss future developments to enable the use of open software standards
to achieve better results.
Origin | Files produced by the author(s) |
---|